
CFL stick lamp
3docean
CFL Stick Lamp 3D Model. Three distinct objects - lamp base, glass cover - are parented together, each boasting its own unique non-overlapping UV Layout map, Material, and PBR Textures set. This production-ready 3D Model is equipped with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. Quads-only geometries ensure seamless performance without any tris/ngons or poles. The model's design lends itself to effortless customization: UV-unwrapped geometries enable users to create new Textures or modify existing ones using the provided UV Layout maps (in PNG format with alpha). Each Object, Material, and Texture within the package features a descriptive name for easy identification. Created in Blender 3D 2.79 using Cycles materials and subsequently exported as OBJ and FBX, these assets are compatible with PBR, V-Ray, Unity, and Unreal engines. Promotional images showcase the model's capabilities: 11+ promotional images demonstrate its versatility, including renderings made in Cycles for Blender 3D 2.7x, wireframe images, screenshots from the Blender 3D scene highlighting UV Layouts, and additional UV layouts. The package includes two Objects (meshes), two PBR Materials, a non-overlapping UV Layout map, and UV-mapped Textures. All assets are UV-unwrapped for seamless editing or modification. PBR Textures resolutions reach 2048×2048, crafted with Substance Painter for optimal results. The model boasts polygonal geometry with quads-only (no tris/ngons), no poles, featuring 18142 vertices and 18050 quad faces (36100 tris). Real-world dimensions are reflected in the scene's scale units: cm in Blender 3D, utilizing a uniform scale object applied within the software. A zipped folder containing the PBR Textures Pack is included for use across various rendering engines or game engines. These textures are designed for seamless integration with Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha), Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal), Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal), and Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal). The Sketchfab 3D preview can be accessed at https://sketchfab.com/models/74e5da6a235843ceaf2ac18d01d057cb.
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