
center island houses the world 3D model
cgtrader
This 3D model was originally created using Sketchup 8 before being converted to other 3D formats. Its native format is .skp, with a 3ds Max scene in 2016 version and rendered using Vray 3.00. HOUSES FURNITURE WORLD is introducing the NEW 2012 design. Give your kitchen a warm and friendly feel with central island Luberon. This solid sheesham-made kitchen furniture features a practical workspace and ample storage. With two glass doors on each side, this unit will help keep your favorite recipes organized. Add warmth to your kitchen with wood accents from sink units and base units Luberon 4 drawers. This product is part of the Luberon range: Wood in warm colors paired with wrought iron for a timeless combination that adds charm to any interior. The golden tones and grain of the sheesham are highlighted by a hand-applied color giving each piece a warm finish. This range skillfully combines natural materials, such as rough slate blocks and tables for dining, along with rattan dressers, blocks, and consoles. Size: H 90 x W 120 x D 80 cm, weight 104 kg. Available at http://www.maisonsdumonde.com/FR/fr/produits/fiche/ilot-central-120-cm-luberon-121563.htm (ref 121563) €890. The model contains 11159 polygons and textures are included in the .skp file. If you have one of the following software, extracting these textures is easy: 1. Sketchup (Free) To export images as your chosen 2D file format go to File > Export > 2D Graphic - drop down option. Or follow another method: 1. Go to File > Export > 3D Model and save it as a COLLADA file (.dae). In the options make sure "Export Texture Maps" is checked. 1. Locate the exported file and find the folder with all of the textures. 2. C4D (A trial version is enough) Importing .skp into C4D automatically creates a folder with textures next to the .skp file. 3. 3ds Max When the .skp file is imported, it stores texture files in ..3dsMaxsceneassetsimages. Textures can also be found by exporting an fbx file with "embed media" selected, so they are generated in a new folder along with the fbx file. 4. Rhinoceros 3D (A trial version is enough) Import .skp into Rhinoceros 3D. In material editor select any material that has texture and click on its name. You can see all of the textures, which should be located in ..AppDataLocalTempembedded_files. Feel free to copy and paste these to any desired folder.
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