CELEBRITY chair houses the world 3D model

CELEBRITY chair houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 software before being converted into all other 3D formats. Its native format is .skp, while a 3ds Max scene requires version 2016 to render the image using Vray 3.00 HOUSES FURNITURE WORLD software. New in 2012, this glamorous icon rests on the back of a chair where Celebrity Marylin Monroe once sat. Covered with a pure cotton canvas, this wooden chair offers an inviting shape. Its stylish studded armrests mix a novel color with linen that echoes James Dean's persona. Combine this style for a lounge chair at the forefront of cinema history. Size: Height (cm): 112 x Width (83) x Depth (86), Weight: 12.10 Kg. ref 123 585 Price: €469 Polygons: 392 Textures can be located in the .skp file. How to extract textures from the .skp file? If you possess one of the following software packages, it's straightforward. Follow these instructions: Sketchup (Free): Export an image of your choice under the File/Export/2D Graphic - drop down option. Alternatively: Open Sketchup, then go to File -> Export -> 3D Model. Export the model as a COLLADA File (*.dae) file and ensure that 'Export Texture Maps' is selected. Locate the exported file at its directory, where there should be a folder containing all textures. C4D (A trial version is sufficient): Importing the .skp file into C4D automatically generates a folder with textures adjacent to the .skp file. 3ds Max: Upon importing the .skp file into 3ds Max, texture files are stored in ..\3dsMax\scene\assets\images. Additionally, you can export an fbx file by selecting the 'Embed Media' option (in the export dialog window), which generates a folder of textures alongside the fbx file. Rhinoceros 3D (A trial version is enough): Import the .skp file into Rhinoceros 3D. Access the Material Editor (found under Panels -> Material Editor). Choose any material with texture and click on the texture name in the Textures section. This will reveal all textures located in ..\AppData\Local\Temp\embedded_files. You're free to copy and paste these textures to any desired folder location.

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