
CAVAILLON Library Houses of the world 3D model
cgtrader
This 3D model was originally created with Sketchup 8 and then converted to various other 3D formats. The native format is .skp, while a 3dsmax scene uses 3ds Max 2016 and has been rendered with Vray 3.00 Ref. 146871 Dimensions are (cm): H 180 x W 85 x PR 35 and Weight is 27 kg With three fixed shelves, this bookcase will enable you to display your finest collections. Also, two drawers at the bottom make it easy to pair with a classic decor style Detail deco has been stained in a white finish. Our suggestion: use the bookends to properly organize your closets. In another style, explore also the LEANDRE library.\nRef: 146871, Price: $299.90\nPolygons: 222\n\nTextures can be found within the .skp file\n\nHow to extract textures from a .skp file?\n\nIf you have any of the following software, it's easy. Follow these guidelines:\n\nSketchup (Free)\n\nJust export the image as your choice of 2D file under File/Export/2d Graphic - drop down option.\n\nAnother way to do this is:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version is enough)\n\nImporting .skp file into C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like
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