CAVAILLON furniture houses the world 3D model

CAVAILLON furniture houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 before being converted to other formats. The native format is .skp and the 3ds Max scene is based on 2016 version with rendering completed via Vray 3.00, reference number 146872. Dimensions are H 80 x W 90 x PR 40 while weighing 25 kg in total simplicity this wood dresser offers a beautiful storage space through its three large drawers providing a convenient way to organize your clothes, complementing classic decor with its deco finish dimmed slightly stained in white for an authentic effect. To achieve an elegant look arrange the beauty corner with a nice mirror on his tray, consider discovering more items in the same style. Ref: 146872, price $229.90, Polygons: 343. Textures can be found in .skp file. To extract textures from the .skp file is quite easy if you have any of the following software, follow these guidelines: Sketchup (Free) Just export the image as your chosen 2D file by navigating to File/Export/2d Graphic drop-down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (.dae) file, then click on the Options button and make sure that Export Texture Maps is checked. Open the exported file location where you will find a folder containing all textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported into 3ds Max, it stores texture files in ..\3dsMax\scene\assets\images. You can also find textures there. To do so export fbx file with embed media option selected (in export dialog window) which automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D and then open material editor by going to Panels -> Material Editor. Select any material that has texture on, click on the texture name in Textures section and select the three dot button where you can now see all textures, they should be located in ..\AppData\Local\Temp\embedded_files directory. You are free to copy and paste the textures to any folder you prefer.

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