Catwoman
sketchfab
2003, A New Era in Character Design 4644 Polys at Work The character mesh I created for the Electronics Arts (UK) game on the PlayStation 2 marked a significant improvement over my previous workflow established on Harry Potter and the Chamber of Secrets. Her eyes featured concave surfaces for the iris and pupils, with a semi-transparent layer of polys in front to add depth, tone, reflections, and specular highlights. A Rigging Masterpiece by Leon Brazil Leon Brazil's rig setup was truly awesome, but unfortunately, I don't have any personal backups of the animations that were produced.
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