cathedral
sketchfab
Here is the rewritten text: The towers located at the rear of the cathedral exhibit some problems, however, I'm uncertain as to how this occurred or why. It appears that a mesh lies beneath, attempting to reach the surface from underneath. The UV mapping didn't include any additional surfaces. Additionally, the original tower I copied from for the other three received its own separate UV map despite being part of the same object in Maya, which I discovered too late while working in Substance Painter; you can see there is UV overlap in my towers layer. Furthermore, a vertical surface object materialized near the rear of the cathedral within Substance Painter, which wasn't present in the Maya file I exported. I only noticed it after completing the texturing process, and I believe I may have inadvertently created it while working on the textures, but I'm unsure how and was unable to remove it; my apologies.
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