CATHEDRAL frame houses the world 3D model

CATHEDRAL frame houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 software before being converted into other 3D formats. The native file format is .skp, and it loads seamlessly into a 3ds Max 2016 scene rendered with Vray 3.00. HOUSES FURNITURE WORLD, NEW 2013 showcases an architectural drawing of a classic old cathedral underlined by a beautifully crafted wooden frame that is both black and gold in color. This decorative table adds character to any room, be it your office or lounge with a classic style, instantly giving it a personal touch. In the same vein, explore modern architecture designs. Size (cm): Height 65 x Width 45; Weight: 6.20 Kg. Visit http://www.maisonsdumonde.com/FR/fr/produits/fiche/cadre-cathedrale-130058.htm to learn more about Ref: 130058 and discover the unique qualities of this table at a price of 59 €. Technical Specifications: - Polygons: 26 Textures are easily accessible in the .skp file. How Do I Extract Textures from the .skp File? To extract textures, use any one of the following software applications: 1. Sketchup (Free) * Export a 2D graphic using the 'File/Export/2d Graphic - drop down option.' * Alternatively, export it as a COLLADA file (.dae) under 'File -> Export -> 3D Model.' Be sure to select 'Export Texture Maps' in the Options dialog box. The textures will be found in a folder with the exported file name. 2. C4D (Even a Trial Version Works) * Upon importing .skp files, C4D automatically creates a folder containing textures alongside the original file. 3. 3ds Max * The .skp file can be imported into 3ds Max where it stores texture files in '..\3dsMax\scene\assets\images.' You may also export an FBX file with the 'Embed media' option enabled to automatically create a textures folder alongside the exported file. 4. Rhinoceros 3D (Trial Version Suffices) * Upon importing .skp into Rhinoceros 3D, open the Material Editor and select any material with a texture. Click on the texture name in the Textures section, then click on the three-dot button to access all textures stored in '..AppDataLocalTemp/embedded_files.' You may copy and paste them to your preferred folder as needed.

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