Catacombs Modular Low-poly 3D model
cgtrader
Dark and mysterious, this intricate catacomb module is specifically designed for immersive first-person gameplay experiences as well as for top-down exploration adventures. This module features a rich collection of details: * An impressive total of 159 unique meshes create an eerie atmosphere * Strategically applied 3 levels of LODS (Levels of Detail) to maintain a smooth and efficient gaming experience, regardless of the distance from the player * An extensive library of high-resolution textures: 2048x2048 PBR (Physically Based Rendering) formats in Albedo, Normal, Metalness, and Roughness, complemented by an additional 4096x4096 textures for enhanced detail * A diverse array of 50 decals that bring the catacomb to life: 11 eerie webs cling precariously from the ceiling, 6 shimmering puddles glisten on the ground, and numerous decals of dirt, stones, and other terrain elements scatter throughout * Extensive wooden infrastructure including 22 separate wood beams, planks, and 4 sturdy cords to add a touch of realism * A bony array (11 distinct pieces) allowing for various positioning to maximize draw calls: complete skeletons with coffins in assorted states of decomposition, separated bones for increased realism or merged with decals to minimize computational demands Additional decorative elements: * 2 beautifully crafted coffins featuring contrasting textures, one set dust-free and the other with an eerie sheen * A lone torch and three candles casting shadows on walls and adding a hint of mystery through particle textures included * A collection of 92 distinct PNG and TGA format textures Triangle counts per mesh type: * Skeletal models in full detail or arranged as piles yield maximum triangle counts near 14,000, perfect for complex skeletons placed throughout the catacomb or piled within coffins; when culled, their triangles can be significantly reduced to about 3,000 at LOD3 * Individual wall pieces show peak triangle usage of around 2,600 and a minimum in culling (LOD3) near 800 triangles. This balance enables dynamic detail scaling according to the distance from the player, thereby enhancing gaming efficiency and maintaining high-quality visual rendering regardless of gameplay proximity.
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