
Casual Style - Old Man - Animated Low-Poly Character Low-poly 3D model
cgtrader
This highly detailed low polygon 3D character is perfectly suited for a wide variety of real-time interactions across multiple platforms including architectural visualizations, immersive virtual reality experiences, augmented reality environments, interactive online 3D worlds and thrilling PC or mobile games. The model's advanced textures are expertly crafted from mixed 2k and 1k sizes to create an authentic and immersive experience. To ensure seamless integration with various game engines, the character is exported in numerous file formats such as FBX, GLTF, COLLADA and BLEND. This dynamic character comes packed with a wide range of animations that can be utilized as-is or re-targeted for use with other models. Its facial expressions are meticulously controlled using mesh animations known as morph targets, or shape keys/blends shapes, allowing creators to fine-tune even the subtlest of movements. A variety of custom morphs and extras have been carefully designed to complement this 3D model, especially when utilized in popular VRchat experiences known as Visemes. Two pre-configured rig poses are also included, making it easy to set up the character within Unity's powerful 3D engine. Moreover, users can re-target the rigging for seamless integration with Unreal Engine, providing an impressive range of possibilities for both platforms. Please note: This highly advanced model boasts animations and facial expressions that cater perfectly to a wide array of real-time interactions across multiple formats, including but not limited to architectural visualizations, immersive virtual reality experiences, augmented reality environments, online 3D worlds, PC games, or mobile gaming experiences. Textures for this model are intricately mixed from both 2k and 1k sizes for ultimate flexibility. A key feature of this 3D model lies in its exceptional compatibility with a wide variety of file formats. For example, FBX format supports import into software like Blender, Maya, or Autodesk's popular 3ds Max and similar alternatives, which would enable you to seamlessly add helpers and utilize advanced IK solvers. However, users do not need such sophisticated additions since these animations work as is on compatible engines, where one might simply assign different facial expressions or other movements based on custom needs and export in Unity. The included Morph Targets are used primarily for dynamic facial changes during VR usage. To further improve expressiveness you may apply shape keys available inside various programs or add animated poses with audio triggers directly in a desired application using FBX imports, allowing synchronization of talking mouth shapes in 2D game sequences or creating even custom morph targets for an immersive interactive character environment. To import models to different systems without losing its current look you could export FBX, which would provide both real and true control on any animations as possible on other formats including importing morphs with animations already into Unreal or Unity where most developers are already accustomed, however all mentioned above will work seamlessly if added to compatible applications that read the FBX standard directly.
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