Caster Wheel 3D model
cgtrader
Caster wheel model.\n\nMODEL\nA 5-object model, featuring polygonal objects with subdivisional modeling and a turbosmooth modifier applied to each object, comprising 99% quads with some triangles mixed in.\nThe caster wheel is accurately scaled to real-world dimensions in centimeters, ready for practical application.\nAll materials have been prepared for rendering on three platforms: Corona, Vray, and Scanline, with Corona serving as the basis for preview images. Note that material details may vary across these formats due to platform differences.\nThe file types provided include OBJ (in both subdivided and non-subdivided versions) and FBX, each featuring its unique set of characteristics such as quads and triangles.\n MATERIALS\nTo ensure compatibility with different rendering engines, the materials in this model are set up specifically for use with Corona, Vray, and Scanline. Note that not all features will be preserved when imported into 3ds Max using a different material type. SCENE The scene units used to scale and place objects in the file are metric, measuring distance in centimeters. Each element of the caster wheel model is named for clarity and uniqueness.\nThe initial state of each object is its final state after rendering; it's reset and placed at the center point of a 3D scene where its true dimensionality will shine through. FILE FORMATS The models available come in three primary file types - OBJ (subdivided or subdivided as appropriate for each), FBX, 3ds Max Corona, 3ds Max Vray, and 3ds Max Scanline.\nThe FBX and OBJ files have already been pre-processed and simplified for rendering; users will find that material setup and final output will be slightly different from what you see here. To give more control over scene data and visual outcomes during re-import, some adjustments will probably be required.\n GENERAL\nThe 3D modeling tool of choice used to create this model is Autodesk's 3ds Max, offering an extensive array of features such as dynamic animation controls that allow you to achieve visually striking scenes in short periods of time. Questions or confusion about your project models or rendering techniques? Feel free to ask for assistance anytime; it's what I'm here for.
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