
Cast iron wall lamp
3docean
A durable metal lamp model in three-dimensional form. Four separate objects (frame, glass coverings, light bulb metallic casing, and light bulb glass), each with its own unique non-overlapping UV map layout, material, and physical-based rendering texture set are provided. This 3D Model is production-ready and comes with PBR materials, textures, and a non-overlapping UV Layout map included in the package. The model consists of quad-only geometries (no triangles or polygons), without poles. Each object, material, or texture within the package has a distinct name that provides meaning. The PBR Textures files are stored in a subfolder within the BLEND archive, along with scene files. This 3D Model was created using Blender 3D 2.79 (Cycles materials) and then exported to OBJ and FBX; materials and textures were made using Substance Painter, optimized for physical-based rendering, V-Ray, Unity, and Unreal. Promotional images are provided: the first image was rendered in Cycles for Blender 3D 2.7x; you can find 11+ promotional images within this description: - Image numbers 1-6 were rendered in Cycles (Blender 3D 2.79) - Image numbers 7 and 8 are wireframe images - Images 9 and 10 are screenshots from the Blender 3D scene, showcasing the UV Layout - Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: png with Alpha. Four Objects (meshes), four PBR Materials (in the Blender Cycles scene), UV unwrapped (non-overlapping UV Layout map provided in the package), and UV-mapped Textures are included. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter 2. Polygonal, QUADS ONLY (no tris/ngons), no poles; 31421 vertices, 31190 quad faces (62380 tris). Real-world dimensions; scene scale units: centimeters in Blender 3D (metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). A PBR Multi-Engine Textures Pack is included: within a zipped folder, you'll find the PBR Textures set for several rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) So, you can edit the Textures or just drag-and-drop the fbx/obj file along with the desired Textures set into your 3D Modeling software or game engine and link them together to get a game-ready asset! Important: Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/5c7cdc79f806444d9d4a6a7d31f4687a
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