Casanova putty armchair houses of the world 3D model

Casanova putty armchair houses of the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 13 before being converted into various other formats. The native format is .skp, while a 3ds Max scene is based on version 2016 of 3ds Max, rendered with Vray 3.00 Style. The chair has a chic and comfortable style. The CASANOVA putty armchair brings a modern touch to traditional Louis XVI-style chairs. It features a wooden structure, a seat covered in pure cotton fabric treated with Teflon anti-stain material. Additionally, the CASANOVA putty fabric chair comes in different versions: linen armchair, ivory armchair, and striped fabric armchair. Size is 86cm high, 66cm wide, and 66cm deep. Weight is 15kg. Ref. number: 491.40177 Price: €239 Polygons: 14,602 Textures can be found in the .skp file. If you have software such as Sketchup (free), it's easy to extract textures from the .skp file. Here are the guidelines: To export an image with your choice of 2D file under File/Export/2d Graphic - drop down option. Alternatively, follow these steps: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. With C4D (trial version is enough), importing .skp files automatically generates a folder with textures next to the .skp file. When you import a .skp file into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find the textures there. Alternatively, export fbx files with embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file. In Rhinoceros 3D (trial version is enough), import .skp files into Rhinoceros 3D. Open the material editor (Panels->Material editor). Select any material that has a texture on. Click on the texture name in the Textures section, and click on the three-dot button. You can now see all the textures, which should be in ..AppDataLocalTempembedded_files. Feel free to copy and paste the textures to any folder you like.

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