Cartoon Skunk Rigged

Cartoon Skunk Rigged

3docean

Low Poly Cartoon Skunk Created with 3D Studio Max 8 The skunk model features a low-poly design made entirely within Max version. In Max only, the character is rigged with a complex system of bones, including the pelvis, head, legs, arms, hands, spine, head, foot, fingers, mouth, and tail. Hand-crafted textures are included, large enough for close-up views. No special render engine is required; simply unzip and render. Several scenes come with standard materials and Mental Ray materials, complete with lighting and a fully rendered scene, used as the main presentation picture. The model boasts finely skinned details, a clean mesh composed of quads only, making it very easy to animate, perfect for game development. Morphing targets have been added for facial expressions, including angry, sad, smiling, half-closed eyes, and tongue out, among others. Fur is created using the "hair and fur" modifier, a standard tool in 3D Studio Max. Sunglasses are also included as part of the model's accessories. For exchange formats: The model is available in OBJ, 3DS, FBX, MAX 8, and STL formats. Note that these exchange formats are not rigged but UVW mapped with the same textures as the native file. Each exchange format is quad-only, ensuring a seamless transition between platforms. Eyes balls and teeth are separate objects, allowing for greater control over character customization. Textures and materials are included in each archive, making it easy to integrate the model into any project. The model is print-ready, with dimensions suitable for printing: 11.3 x 12.4 x 12.07 cm.

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