
Cartoon House Low-poly 3D model
cgtrader
This low-poly cartoon house model is real-time based and not developed for subdivisions. The native format is Blender 2.79, with file formats included as FBX, OBJ, 3DS, and UnityPackage. It features a polycount of 3,347 quads, 0 triangles, and 4,500 vertices, totaling 6,700 polygons. The workflow is based on the native file stage in Blender 2.79, including two area lights and an HDRI environment (with a free HDR included). The render setup is in Cycles GPU with Principled BSDF Shader nodes and supports Ambient Occlusion. It has a multi-element model and material. Overlapping UV wraps are present on repeated objects such as windows, fence parts, and pine tree leaves. The scale is based on a human mesh of 1.8m tall, with each floor measuring approximately 2.8m (as cartoon models don't adhere to real architecture). Textures are hand-painted as fixed bitmaps, non-tiled, with four elements in total - house, pine tree, fence, and ground. The house has a single UV wrap for the roof mesh, walls mesh, windows, and other elements, sized 4096x4096 PNG maps (Difuse albedo, Normal Map, Specular map, Glossy Map). The pine tree features a repeated leaf UV mesh and trunk with 2048x2048 TGA difuse maps with alpha channels and 2048x2048 PNG maps for Normal Map, Specular Map, and Glossy Map. The fence has single block meshes repeated with overlapping and a single texture of 512x512 PNG maps (Difuse Albedo Map, Normal Map, Specular Map, Glossy Map). Lastly, the ground has 2048x2048 PNG maps for Difuse Albedo, Normal Map, Specular, and Glossy. All materials include specular TGA files with glossy in alpha channel (Unity 3D compatible).
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