Cartoon car 3D model

Cartoon car 3D model

cgtrader

Here is a 3D model of a cute little cartoony car with some exciting features. \n\nMain attributes: \n\nA clean quad-based topology ready for subdivision gives this model an edge, while a smooth modifier can be used to increase mesh resolution if needed.\nThis 3D model was originally created using 3ds Max 2017 and all the details are intact.\nThe preloaded render previews in 3ds Max 2017 with Corona 1.7 give you an exact idea of what this 3D model looks like when it's complete.\nThere are 12 separate objects including body, wheels and doors. All these objects have logical names which makes scene management much easier.\nThe unit system is set to metric units so that the size and dimensions can be precisely understood and measured.\n\nTextures:\n\nThe entire surface area of the model has been completely unwrapped and only two components namely the wheels and seats are having any texture applied. The rest have got their own materials which have no textures assigned to them whatsoever.\nEvery necessary file such as 2048x2048px PNG textures for the wheels and 4096x4096px PNG textures for the seats, is included within the folder.\nNone of your imported scenes are likely to get confused due to duplicate or unclear naming conventions, so you need not have any qualms in using it without prior adjustments.\nBackgrounds which have been used in generating pre-render images are completely left out. Post-processing work hasn't been done for any render as yet.\n\nPolycounts: \n\nNon-subdivided topology yields around 13 549 polygons with total number of vertices totaling up to about 14 135 units without making use of turbosmoothing, on the other hand if we increase the level of subdivided topology, we end up at about 108,296 polygons in case you are performing turbosmooth once and a whopping total of almost 219 044 vertices for your information. And with an increase to another round turbosmoothing it can take to approximately about 433,184 total polygons while going above the figure with an almost near estimate to more than 55 thousand vertices with a subdivision level of one but increases sharply by roughly to a whooping amount of total number nearing at around about more than or just around the figure of nearly and over in that amount nearing nearly double the polygon amount of first turbosmoothing by another increase and is just around total polygons exceeding or more like going close almost in same vicinity when subdivision done once or maybe twice and near doubling in vertex amounts.\nRigging Details:\n\nIncorporating pivots points within each scene's components enables this model with pivot movement control system to perform the desired movements easily. There are doors, hood & trunk available which can be manually opened without much fuss. All controllers including main controllers of vehicle wheels has the options where these tires auto rotates based upon certain parameters and even allows user individual rotations when done on demand in scene.\nThe steering controllers work in perfect coordination to help handle both front as well steering wheel properly by taking user's preferred command, besides you can freeze the controllers' movement & control any object or part using 'freezed position & reset options'\nIf someone wants to get the car model just with only that car body without rest and all its components in it here you'll have it available as https://www.cgtrader.com/3d-models/car/standard/cartoon-car-without-rig \nI do hope you're excited by this model; also take a quick visit to other models designed and built by yours truly for fun.

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