Carrot

Carrot

sketchfab

I built a realistic carrot asset designed for my real-time environment project. I crafted the model in Zbrush and refined it in Maya. The intricate textures on the carrot's body, roots, and stems were carefully generated using Substance Designer, while the leaves' textures were primarily created in Substance Designer with some initial guidance from Zbrush.

Download Model from sketchfab

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