
Carpet Snow H265-beige round 3D model
cgtrader
Here are some key takeaways from a rendering test of a round carpet with a long nap: Using Corona Render 1.3 within 3ds Max 2010 resulted in impressive performance, handling complex details of the model with relative ease. One notable challenge emerged when applying a modifier to replicate the hair and fur texture of the mat. In an effort to capture its realism, approximately 4 million polygons were used. However, upon exporting this highly detailed carpet to a proxy model for easier manipulation, the total polygon count was unexpectedly high - around 10.4 million. This excessive increase highlighted potential optimization opportunities. Interestingly, when modifying hair and fur in 3ds Max, there are ways to achieve similar realism without inflating polygon counts. One technique involves assigning such textures directly onto the carpet's underlying geometry instead of using external modifiers.
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