Carpet anthracite 140x200 POLAR houses the world 3D model

Carpet anthracite 140x200 POLAR houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 8 and subsequently converted to a variety of other formats for easy use. The native format is .skp, while the 3ds Max scene was created in 3ds Max 2016, rendered with Vray 3.00. This product embodies the Contemporary style, perfect for creating an understated and trendy atmosphere in any space. Furniture features clean lines to enhance a sense of space and clarity, complemented by design and graphic objects that celebrate this minimalist aesthetic. Natural materials such as metal, wood, and glass provide a welcome contrast to your decor. Dimensions: Length 140 cm x Width 200 cm; Weight: 11.70 Kg Ref: 122974 Price: $149 Polygons: 6 Textures are readily available within the .skp file. How to Extract Textures from .skp File: If you have any of the following software, extracting textures is a breeze: Sketchup (Complimentary) Simply export your chosen image as a 2D file by selecting File/Export/2d Graphic - dropdown option. Another option: Navigate to File -> Export -> 3D Model. Choose to export as a COLLADA File (*.dae). Ensure that Export Texture Maps is checked in the options menu. Locate the exported file directory and browse through the folder containing all textures. C4D (Even the trial version suffices) When you import the .skp file into C4D, a folder with textures will be generated automatically next to the .skp file. 3ds Max Upon importing the .skp file into 3ds Max, it stores texture files within the ..3dsMaxsceneassetsimages directory. To export fbx with embedded media, select the option in the export dialog window; this will automatically generate a folder containing textures alongside the exported fbx file. Rhinoceros 3D (A trial version is more than sufficient) Import the .skp file into Rhinoceros 3D and open the material editor (accessed via Panels -> Material Editor). Select any material with texture on it. Click on the texture name in the Textures section, followed by the three dot button; this will allow you to view all textures within the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste these textures to a folder of your preference.

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