Carpet 160x230 RENAISSANCE houses the world 3D model

Carpet 160x230 RENAISSANCE houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to all other 3D formats. The native format is .skp, and 3ds Max scenes are based on 3ds Max 2016 versions rendered with Vray 3.00 This product belongs to the Classic Chic range: To achieve a classic and refined decor, elegant details like medallions, monograms, and ribbons adorn home fabrics. Crystalware also garnishes your table to complement dinner. Timeless colors such as beige, ivory, and gray create this contemporary and exquisite image. Perfect for an original and chic atmosphere. Size (cm): 160 L x 230 P HOUSES FURNITURE WORLD, NEW 2012 http://www.maisonsdumonde.com/en/products/fiche/tapis-renaissance-122978.htm Ref: 122978 Price: $219 Textures can be found in the .skp file How to extract textures from the .skp file? If you have any of the following software, it's easy. Follow these guidelines: Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..\3dsMaxsceneassetsimages You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..\AppDataLocalTempembedded_files directory Feel free to copy and paste the textures to any folder you like

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