
Carnival Venetian mask 3D model
cgtrader
Human: Geometry: Units: Metric Scale Polygons Count: A staggering 95310 polygons create the framework of this digital model. Vertices in Action: The complex structure is defined by a massive 100376 vertices that form its shape. Triangle-Free Space: The polygon count of triangles within this 3D model registers an impressive zero, reflecting the presence of quads and ngons instead. Quadrilateral Masterpiece: This detailed representation consists entirely of quads, amounting to a total of 95310, showcasing intricate designs. N-Gon Non-Existent: Strangely enough, the number of polygons with more than five edges adds up to an impressive zero, reflecting perfect geometry. Object Statistics: Lengthwise, Dimensional Data: This object measures precisely 20.1 centimeters in length, accompanied by a width of 5.1 centimeters and height of 17.6 centimeters, when scaled appropriately using centimeter units. Size in the States: Upon conversion to inches, the size equates to approximately 7.93 inches x 1.99 inches x 6.92 inches, reflecting precision in measurements across units. Component Count: The detailed digital representation is segmented into a substantial total of nine separate model parts. Material Selections: One material count showcases restraint and simplicity, highlighting focus on fewer key components rather than abundance. Geometric Alterations: This geometric construct incorporates transform processes (Yes) while effectively employing the BoxTrick method as well, implying advanced techniques in modeling. Surface Effects: Multiple File Types Unite: Both OBJ and FBX formats have been successfully implemented using PBR textures, resulting in 4k .png files featuring key characteristics such as base color, glow, metallic attributes, opacity details, normal maps, and texture roughness. For a comprehensive visual effect representation, 3ds Max format uses identical textures yet with an alternative breakdown: Diffuse colors for diffuse surfaces, glossy features denoting reflection quality (Glossiness), subtle hints of specularity adding depth to surfaces, detailed surface mapping via Normal values, and fine surface granulation quantified through roughness specifications.
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