
car wheel with dirty tire and ring PBR Game-Ready 3D model
cgtrader
Realistic Car Tire Model Note.1: These notes, symbols, and marks do not belong to any third-party company or brand. I created all these marks manually. Some of them were created accidentally and others have no purpose at all; they are simply visual references. Note.2: The following parts can be imported directly into a subdivision-ready format: T_Sidewall T_Tire_Break T_Tire_Tube T_Tire_Ring However, the following two parts do not qualify: T_Tire_Parts T_Tire_Disk The unwrapped and non-overlapping transformations of these objects are set at (0, 0, 0), also known as the scene origin. In the real world, they can be scaled up to any desired size in centimeters. Material Name: M_Tire_01 Object Names: Tire_Root_01 S_Tire_Break_01 S_Tire_Tube_01 S_Tire_Ring_01 S_Tire_Parts_01 Textures: 4096x4096 PNG T_Tire_01_Mixed_AO (Mist and AO) T_Tire_01_Base_Color (Main color of the tire) T_Tire_Dirty_01_Base_Color (Color with dirt on the tire) T_Tire_Dusty_01_Base_Color (Color with dust on the tire) T_Tire_01_Height (Height of the tire) T_Tire_Dirty_01_Height (Dirt affects height) T_Tire_Dusty_01_Height (Dust affects height) T_Tire_01_Metallic (Metallic color and effect of the tire) T_Tire_Dirty_01_Metallic (Dirt on metallic effect of the tire) T_Tire_Dusty_01_Metallic (Dust on metallic effect of the tire) T_Tire_01_Normal (DirectX normal mapping) File Formats: 3DS Max 2014 FBX 2006-2011-2016 Maya (.MB) 2013 OBJ DAE (Collada) 3DS STL If you need assistance with my models, such as repairing the UVs, names of meshes/textures/materials/pivots, etc.
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