
Car Tyre Modelling using Modifiers - CGCookie
sketchfab
Here's my submission for the car tire modeling exercise: I've made sure to include all the necessary components, utilizing modifiers effectively throughout. My design features a clear rim, precision-crafted spokes, and an accurate tire model. After several attempts, I've gained valuable insights from my mistakes. One area where I'm still struggling is with the merging property of modifiers, particularly when it comes to array operations like vertex merging, which can be frustratingly unpredictable. Furthermore, I've encountered some pesky square white artifacts that only appear in render images and not in Render View or Solid view, so I'll need to revisit this aspect of my design a few more times. Notably, the tire track is likely unnecessary in real-world applications.
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