Captain Falcon (Photogrammetry Test)
sketchfab
This was a Straightforward and Efficient Experiment to Test if Photogrammetry Was Viable for Certain Video Game Models! Here's How It Was Accomplished: Dolphin Emulator (Max Settings Possible, 60fps -> 100% Game Speed) Super Smash Bros Brawl (Specifically: Project M for Easy-to-Use Unlocked Camera) The "Big Blue" Map (Has Nearly Perfect Background Fully Built-in, Clouds & Scenery to Aid Point/Feature Matching) Take Video Slowly Orbiting Camera Around Character Model Dump Video to Individual Frames Record More Camera Orbits from Above and Below Alicevision Meshroom -> Select Photos -> Take a Guess at FoV (Game Does Not Provide a FoV Value or Camera Focal Length) There Are Holes and Errors Compared to the In-Game Model. My Total Input Photo Set Was Around 450 Images Spread Across 3 Unique "Angles" of Orbit. Much More Experimentation is Required. Future Documentation Is Planned (Full Workflow). Model Dumps are Easier to Work With! This Is Purely for the Challenge of a "Virtual" Photogrammetry Solution!
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