Capsules in blister pack

Capsules in blister pack

3docean

Capsules in blister pack 3D Model features three distinct objects: pills, cover, and base. Each object is parented to the others, with its own non-overlapping UV Layout map, Material, and PBR Textures set. This production-ready 3D Model comes equipped with PBR materials, textures, and a non-overlapping UV Layout map, all provided in the package. The geometries consist of quads only, with no tris or ngons, and no poles to worry about. This makes it easy to customize: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps supplied as PNGs with alpha channels. Each object, material, or texture in the package has a unique, meaningful name for easy identification. The 3D Model was created in Blender 3D 2.79 using Cycles materials and then exported to OBJ and FBX formats. Materials and textures were crafted in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal engines. Promotional images showcase the capsules in various settings: 11+ images rendered in Cycles (Blender 3D 2.79), wireframe views, screenshots from the Blender 3D scene highlighting UV Layouts, and UV layouts themselves. Formats included are FBX, OBJ, BLEND scenes for Blender 3D 2.79 with Cycles materials, and PNGs with alpha channels. This package includes three meshes (objects), three PBR Materials, non-overlapping UV Layout maps, and UV-mapped Textures. UV Layout maps and Image Textures resolutions are 2048×2048 pixels, created using Substance Painter for optimal PBR performance. The geometry consists of polygonal quads only, with no tris or ngons, and no poles to adjust. Real-world dimensions are applied, with scene scale units set in centimeters (Metric with a scale of 0.01) within Blender 3D. Uniform scaling is applied to the objects, ensuring consistency. A comprehensive PBR Multi-Engine Textures Pack is included: a zipped folder containing textures for various rendering engines and game engines. These include Cycles for Blender 3D, Vray for 3D Studio MAX, Unity 5 Standard Metallic, Unreal Engine 4, generic PBR Spec Gloss workflow, and generic PBR Metal Rough workflow. This means you can edit the Textures or import the FBX/OBJ file along with your preferred Texture set in any 3D Modeling software or game engine, linking them to achieve a production-ready asset. Main renderings were made using Blender 3D 2.79 + Cycles and an HDR Environment Texture Image (not provided). Sketchfab preview: https://sketchfab.com/models/91d7ab938a734768a1e0afcf4d9123ac

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