Canvas Painting 04a - ARV01 - PBR Arch Viz - Game Ready Low-poly  3D model

Canvas Painting 04a - ARV01 - PBR Arch Viz - Game Ready Low-poly 3D model

cgtrader

The game is primed and ready to go with Procedural Brain-Rendering textures integrated. The Unreal Engine 4 setup uses metalness for a seamless Procedural Brain-Rendering experience. Real-world scale measurements are accurately captured, providing precision in all facets of the simulation. Mikk tangent space allows for detailed control over texture application. The maps provided encompass every angle, offering total immersion. The specifications of each map are: Resolution: 2048 x 2048 Channel Composition: Albedo (diffuse reflection): Providing a natural, realistic color scheme Normal: Delving into minute details and texture nuances RMA (red channel- roughness | green channel - metallic | blue channel - ambient occlusion) Combines all key textures into one efficient package. The format used is TGA (truevision tga). This game content was carefully crafted in the Marmoset Toolbag environment. All visual components were created by Dekogon Studios as part of their collaborative Kollab project

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