CANVAS OLIVE ST REMY houses the world 3D model

CANVAS OLIVE ST REMY houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 8 before being converted to other formats for wider use. Its native format remains .skp, while a 3dsmax scene utilizes 3ds Max 2016 rendering Vray 3.00, specifically CATALOGUE 2014. The artwork, hand-painted and inspired by old woodcut styles, presents an idyllic image of woodland trees that embodies the comforting spirit of rural life. Measuring large enough to dominate any natural and retro-themed decor space, this table becomes the centerpiece around which such aesthetic is centered. A playful touch transforms this into a charming piece called 'family tree.' Specifications include dimensions (cm) of H 100 x W 70 x D 3, weight 1.50 Kg. Price € 69.90. Polygon count: 11 Textures embedded within the .skp file are accessible. If you own certain software, extracting textures becomes straightforward as per these guidelines: For Sketchup users (including those who've availed free options): Export an image in your chosen 2D format by selecting File/Export/2D Graphic under dropdown options. An alternative is exporting the COLLADA File (*.dae) under File -> Export. In export options, check 'Export Texture Maps'. Upon successful export, locate the exported file location and navigate to a folder containing all textures embedded within the model. For those using Cinema 4D (the trial version should suffice), import the .skp model. This action generates a folder filled with corresponding texture images, conveniently located next to your original .skp file for easy access. In 3ds Max, when importing an .skp file, texture files get stored within ..3dsMaxsceneassetsimages directory. If you export as an fbx file while choosing embed media in the options (export dialog), this creates a separate folder containing all textures along with the fbx file for your use. Rhinoceros 3D users can also achieve successful extraction of embedded files through straightforward importation steps, starting by opening the material editor. Select any material associated with texture on it and click the texture name; three-dot functionality now displays all hidden files located in ..AppDataLocalTempembedded_files directory. For ease and portability, you are welcome to copy and paste these textures to a preferred location for convenient use in your project or personal storage

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