Canon EOS T6s Low-poly 3D model
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Human: It's a top-notch low-poly 3D model, specifically the Canon EOS T6s, widely used across multiple fields in 3D Graphics such as game development, advertising, interior design, motion picture art, visualization, and more. Modeling was done using ortho-photos from real cameras, resulting in highly authentic reproductions of intricate details. The user-friendly aspect of this model lies in its few meshes, making it a low-poly asset (efficient in terms of system resource usage) and having only one material. Regardless of the renderer chosen, this model consistently looks realistic due to high-resolution photo-textures. Thoughtfully designed topology in conjunction with detailed textures achieves a minimum number of polygons while maintaining high quality, even for close-ups. To enhance realism further, these textures employ Specular, Glossiness, Bump, and Emission maps specifically for luminous elements such as screens and indicators. In Maya Software materials or V-Ray MTL materials for Maya, setting the Bump Multiplier between 0.1 and 0.2 provides an optimal Bump depth. Specular and Glossiness maps simulate varied reflective and dispersing capacities across different model areas, effectively creating a more material-rich look without using additional materials. In total, five main textures are provided in .png format with each having a square resolution of 4096 pixels. Original texture files are also available in PSD format within the archive package. Closing displays or flashlights is simply animated through a rotation of the mesh or display group. This model was created within Maya 2009. In terms of measurements, this model has accurate real-world scale dimensions in centimeters, with all components correctly grouped and named. A render-scene adjusted specifically for V-Ray 2.40 within Maya 2014 is included. Scenes saved in various formats (FBX, OBJ, DAE, Max 2010) are available for use in other 3D software. Note that this model was designed to function without smoothing modifiers and therefore such settings should be avoided.
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