Canon EOS-1D C 4K Low-poly  3D model

Canon EOS-1D C 4K Low-poly 3D model

cgtrader

It's a high-quality low-poly 3D model, the Canon EOS-1D C 4K, used in various fields like game development, advertising, interior design, motion picture art, visualization, etc. This model was made from ortho-photos of real cameras, so all details of design are recreated most authentically. This model is easy to use because it consists of only one mesh, which is low-polygonal and saves system resources. No matter what renderer you use, this model will always look realistic due to its high resolution photo-textures. The competently thought-out topology of this low-poly model, combined with detailed textures, allows for a minimum amount of polygons to get maximum quality, enough even for close-ups. To increase advanced realism, additional textures are used: Specular, Glossiness, Bump, and Emission for luminous elements like screens, indicators, etc. For best Bump depth, set the Bump Multiplier to 0.1-0.2 in Maya Software materials or V-Ray MTL materials. Specular and Glossiness maps set various reflective and dispersing capacities of different areas, giving an effect of using more materials. There are five main textures with a resolution of 4096 pixels square in .png format. The archive also includes the original texture file in .PSD format. This model was created in the 'Maya 2009' 3D program. It has correct dimensions in real-world scale in centimeters, and all parts are correctly grouped and named. There is an adjusted render-scene created in Maya 2014 with the V-Ray 2.40 renderer plug-in. This scene can be opened in earlier versions up to Maya 2012 with V-Ray 2.0 because it's saved in .ma format. The scene includes five V-Ray Rect Light + reflectors, and the V-Ray MTL material is assigned to the model. On the Timeline, keys are set for the model and Render Camera position relevant Preview Images. If you don't need these positions, delete animation keys from translation and rotation channels. To use this model in other 3D programs, scenes are saved in formats like .fbx, .obj, .DAE, and .max (2010 version). Note: This is a low-poly model and is not designed for the use of any smoothing modifiers.

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