Canister Set 3D model
cgtrader
Canisters for storing tea bags, coffee beans and sugar perfectly fit into any kitchen, from retro style to modern kitchens and more. As a bonus, the canister comes in 3 additional colours: baby blue, black and white and also includes ground coffee mesh and sugar for when the lid is detached. Features: Includes the canister with a detachable lid Includes optional ground coffee mesh and brown sugar mesh Comes in 4 colours: red, baby blue, black, and white Colours come as fully unwrapped UV textures Real-world size (dimensions of each tin: 13.4cm x 13.4cm x 18.06cm) Base mesh has 9,820 quads (19,468 triangles) Subdivided mesh has 110,376 quads (220,692 triangles) No plugins required to render or use All objects, materials and textures are logically named Scene hierarchy is neatly organised for easy reference Both the lid and canister use the same material and textures to make switching colours fast and easy All the textures for the canister mesh are contained in one material graph. To set the colour of the model, simply connect the base colour texture you want to use into the base colour (Blender only). The Blender file contains the model, camera used for the thumbnail, and lighting setup. FBX, OBJ, DAE and Unreal Engine 4 formats come with an ambient occlusion map. Units: Metres Kitchen scene not included File Formats: Blender (native) FBX OBJ Unreal Engine 4 Collada DAE Textures: Canister_BaseColour_Tea_Red.png (4096x4096) Canister_BaseColour_Tea_BabyBlue.png (4096x4096) Canister_BaseColour_Tea_Black.png (4096x4096) Canister_BaseColour_Tea_White.png (4096x4096) Canister_BaseColour_Coffee_Red.png (4096x4096) Canister_BaseColour_Coffee_BabyBlue.png (4096x4096) Canister_BaseColour_Coffee_Black.png (4096x4096) Canister_BaseColour_Coffee_White.png (4096x4096) Canister_BaseColour_Sugar_Red.png (4096x4096) Canister_BaseColour_Sugar_BabyBlue.png (4096x4096) Canister_BaseColour_Sugar_Black.png (4096x4096) Canister_BaseColour_Sugar_White.png (4096x4096) Canister_Metallic.png (4096x4096) Canister_Roughness.png (4096x4096) Canister_AO.png (4096x4096) (for use in game engines) GroundCoffee_BaseColour.png (4096x4096) GroundCoffee_Normal.png (4096x4096) GroundCoffee_Roughness.png (4096x4096) Further configuration of the material will be required for FBX, OBJ and DAE formats as the material will not be configured correctly upon import. The names of the textures have been clearly named to make configuring the materials quick and easy.
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