Candlestick zinc houses the world 3D model

Candlestick zinc houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 before being converted into all other formats. The native file type is .skp, while the 3ds Max scene uses version 2016 and rendering with Vray 3.00 HOUSES FURNITURE WORLD was developed in 2013 for NEW Simple and sleek, metal lantern Square Garden which will provide a soft light to your patio area. This gray lantern features a zinc finish made from real metal material. Use as candle stand with a beautiful flame burning inside the metal lantern to create a cozy atmosphere in your outdoor space. For a more modern design, choose the set of 2 black lanterns Antibes. Size (cm): H 117 x W 19 x D 19 Weight: 6 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/lanterne-metal-square-garden-125747.htm Ref: 125747 Price: ⬠89 Polygons: 619 Textures can be easily extracted from the .skp file if you have any of the following software installed. Here are the guidelines provided for each application: Sketchup (Free) To export textures, follow these steps. First, go to File/Export/2d Graphic - drop down option. Export it as a 2D file of your choice. Another way: Go to File -> Export -> 3D Model and then choose the export type. Then, export it as a COLLADA File (*.dae) file. In the dialog box, click on Options and make sure that Export Texture Maps is selected. Once you have finished, go to the location of your exported file. The textures should be located in a folder with the same name as the exported file. C4D (Trial version will do) Importing the .skp file into C4D will automatically create a folder containing all of the textures next to it. 3ds Max When importing .skp file, texture files are stored in 3dsMax sceneassetsimages directory. Alternatively, you can export fbx file with embed media option selected. In this case, all texture files should be included within a single folder located along with the exported fbx file. Rhinoceros 3D (Trial version is available) Import .skp into Rhinoceros 3D. After opening material editor from panelsmaterial editor select any object that has texture applied. Now you will see all of the textures it should appear in your embedded files located at CAppDataLocalTemp folder copy them to wherever suits you best and use freely.

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