Candlehead 3D model

Candlehead 3D model

cgtrader

Candlehead From Wreck-It Ralph Model: -High/Medium poly model made up of multiple objects Parts: -Body and Head are 2 separate objects -Hair - both Poly and Maya Xgen assets used to create -Face - Eyeballs including pupil, iris, and reflection layer, with a separate cornea texture -Candle_Hat is composed of 2 pieces: Cake and Candle which are broken in half -Mouth - includes Tongue, Upper_jaw hidden fangs, and Lower jaw Outfit - Jacket - blouse - Legs - Shoes -Underwear Poly Count: -Candlehead_outfit* (Smoothed/Unsmoothed) Verts: 282119/44883 Edges: 554219/78231 Faces: 269911/36071 Tris: 542011/69201 Model uses combination of Mesh Color and textures (png,jpg,tiff) with various sizes, utilizing Linear color space Rig: -Body -Face - Simple face setup not available due to custom needs, however it can be achieved by editing face mesh -106/195 bones are present but some are redundant or used only in certain actions, (skeletal face setup could help reduce numbers) -SkinCluster and BlendShape is utilized -Skinning Method: Classic Linear Skin Cluster Formats: .ma/.mb(Maya) .fbx .obj(no rig) Standard Materials: Blinn, Phong, Lambert * smoothed level can range from 0 to 2 * hidden geometry present but will not effect pose setup, some extra edges/poly could potentially increase accuracy in character deformations Examples of poses saved directly into StudioLibrary for convenience

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