CANDLE ST REMY WHITE GM houses the world 3D model

CANDLE ST REMY WHITE GM houses the world 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8 before being converted into other 3D formats. Native format is .skp, 3dsmax scene is created using 3ds Max 2016 software, and rendered with Vray 3.00 CATALOGUE 2014. To add ambiance to a party or setting, consider this substantial white candle. With fragrance that complements its light, this candle will appear more radiant than its color suggests, drawing out the glow of the flame. Additionally, try the yellow candle. Specifications: Height (inches): 11.81 x Width: 4.72 x Depth: 4.72 Weight: 5.16 lbs Reference number: 138619 Price: $29.90 Polygons used to create this model: 76 Textures can be located within the .skp file. Instructions for extracting textures from a .skp file: If you have any of the following software, extracting textures is easy and straightforward: Sketchup (Completely Free) Simply export the image as your preferred type of 2D file using the File/Export/2d Graphic - dropdown option. Alternatively: Go to File -> Export -> 3D Model. Save it as a COLLADA File (*.dae) file. Make sure that Export Texture Maps is checked. Navigate to the exported file location. Within the directory, there should be a folder containing all of the textures. C4D (A trial version is sufficient) Importing the .skp file into C4D automatically creates a folder containing textures next to the .skp file. 3ds Max When the .skp file is imported into 3ds Max, texture files are stored in the ..3dsMaxsceneassetsimages directory. You can also export an fbx file with embed media selected (in the export dialog window), which will automatically create a folder containing textures along with the fbx file. Rhinoceros 3D (A trial version is sufficient) Import the .skp file into Rhinoceros 3D and open material editor. Select any material that has texture applied to it, click on the texture name in the Textures section, then on the three dot button. This will allow you to view all the textures, which should be located in the ..AppDataLocalTempembedded_files directory. You can freely copy and paste these textures into any desired folder.

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