CAMILLE dressing Maisons du monde 3D model

CAMILLE dressing Maisons du monde 3D model

cgtrader

This 3D model was originally created with Sketchup 8 software and later converted to other formats for versatility. Native format is .skp, while 3dsmax scene is based on 2016 version, rendered with Vray 3.00 software. Catalogue 2014 edition boasts an Adorable design! The CAMILLE dressing room comes equipped with a wardrobe and two drawers perfect for storing all your essentials. For a romantic bedroom decor, pair it with a 90 cm or 140 cm headboard for added elegance. Accompanied by her bedside, hairdresser, trunk, and canopy, this design offers a cozy retreat full of sweetness! This product is part of the Camille range: A feminine and romantic bedroom set featuring a dressing table, chest of drawers, all in a neutral color easy to coordinate with other pieces... The white finish and gray accents showcase the subtle roughness of the wood (paulownia and MDF). Decorative details like heart-shaped handles connected by a natural cord and white engravings enhance the collection's precious style. Dimensions: H 180 cm x W 75 cm x D 50 cm Weight: 40 kg Ref number: 110214 Price €299.90 Polygons: 190 Textures can be found within the .skp file To extract textures from a .skp file, use one of the following software programs: Sketchup (Free) Simply export an image as your chosen 2D file by going to File/Export/2d Graphic - dropdown option. Alternatively: Go to File -> Export -> 3D Model and select COLLADA File (*.dae) for export. Under Options, ensure that Export Texture Maps is checked. Locate the exported file and you will find a folder containing all textures within it C4D (Trial version sufficient) Importing .skp into C4D automatically creates a folder with textures next to the .skp file 3ds Max When importing .skp, textures are stored in ..\3dsMax\scene\assets\images. You can also export fbx with embed media selected for a textures folder alongside your exported file Rhinoceros 3D (Trial version enough) Importing .skp into Rhinoceros 3D and accessing Material editor will display all materials and their respective textures, located in ..\AppDataLocalTemp\embedded_files. Copy and paste these textures to any desired folder.

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