Camera lens

Camera lens

3docean

Camera Lens 3D Model. Two separate objects (body, lenses), each with its own non-overlapping UV layout map, material and PBR texture set. Production-ready 3D model, with PBR materials, textures, non-overlapping UV layout maps provided in the package. Quads-only geometries (no tris/ngons). Easily customizable: UV-unwrapped geometries, allowing you to create new textures or modify existing ones using the provided UV layout maps (as PNG files with alpha channels). Each object, material, or texture in the package has a unique and meaningful name. Made in Blender 3D 2.80 (Cycles/Eevee materials) and then exported to OBJ and FBX; materials and textures created in Substance Painter and exported for PBR, V-Ray, Unity, and Unreal. Promo images: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x. You can find 11+ promo images in this description: * Images 1-6 were rendered in Cycles (Blender 3D 2.80) * Images 7 and 8 are wireframe images * Images 9 and 10 are screenshots from the Blender 3D scene, showing the UV layout * Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); other: PNG files with alpha channels. Two objects (meshes), two PBR materials, and UV-unwrapped textures are provided. UV layout maps and image textures have resolutions of 2048x2048 pixels. PBR textures were created using Substance Painter. Polygonal, quads-only geometries (no tris/ngons); 31,605 vertices, 31,396 quad faces (62,792 tris). Real-world dimensions; scene scale units are centimeters in Blender 3D (metric with 0.01 scale). Uniformly scaled objects (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: A zipped folder containing PBR textures for various rendering engines or game engines: * Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) * Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) * Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) * Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) * Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) * Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) You can edit the textures or import the FBX/OBJ file along with the desired texture set in your 3D modeling software or game engine to get a production-ready asset! IMPORTANT: Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR environment texture image, which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/camera-lens-038eeb8503fa4112a0b14d6cb29875bc

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