Camalot BD Ultralight
sketchfab
Assignment for Game Art Pipeline Modelled after the latest Cam from Black Diamond, a top-tier brand known for pushing the limits of outdoor gear. https://www.blackdiamondequipment.com/en/camalot-ultralight.html Workflow: High-poly modelling starts with booleans in 3dsMax, where precision and accuracy are crucial. Next, smoothing and cleaning up are handled in Zbrush, a must-have tool for any 3D artist looking to achieve photorealism. Low-poly modeling & unwrapping also take place in 3dsMax, where every detail counts in the quest for optimal performance. Finally, baking and PBR-texturing are done in Substance, the go-to platform for creating realistic textures that bring your game's world to life. Feedback is always welcome, as it helps refine the art pipeline and push the boundaries of what's possible.
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