
Calgary City in Canada 3D model
cgtrader
3D representation of Calgary City in Canada_USA created using 2019 map data with accuracy. Roads, railway, land, water, buildings are built with real-world data. Buildings are accurately placed, resembling their real-life counterparts to some extent. Please note that random buildings of varying height have been added to areas where real-world data is incomplete. Properly grouped objects in a clean hierarchy according to type. Real-world object names and materials used. Clean Flat UV map created for most objects with properly unwrapped textures. Some objects use cubic mapping due to limitations. Buildings extracted from real-world data, but random buildings are added to areas where height details are missing. Scene includes the following groups/objects (some parts may be missing depending on original data): AERIALWAY AEROWAY aerodrome apron taxiway terminal BARRIER BOUNDARY BUILDING residential apartments farm hotel house detached bungalow static caravan cabin commercial office industrial retail etc. HIGHWAY motorway trunk primary secondary tertiary unclassified residential living street service pedestrian track bus guideway escape raceway road Paths footway bridleway steps cycleway construction proposed rest area HISTORIC commercial construction industrial retail residential MANMADE bridge NATURAL wood tree row tree scrub heath moor grassland PLACE RAILWAY abandoned construction disused funicular light rail miniature monorail narrow gauge preserved rail subway tram TOURISM WATERWAY river riverbank stream wadi drystream canal drain ditch fairway dock boatyard dam weir streamend waterfall lockgate All layers and groups can be easily hidden for better visualization. Scene size is minimal with no significant details, allowing easy loading. Materials can be easily changed or altered, making adding texture a straightforward process thanks to unique materials for each section. Map data sourced from OpenStreetMap contributors Scene scale: 1:1 in centimeters (cm) No elevation data available, and bridge mesh placeholders have been used instead of the actual structures. Building heights match real-world values where possible, with random extrusions created due to a lack of data for areas where building shapes vary. Cross bridges and underpasses can be defined using the provided bridge data. Trees and vegetation are not included but can be easily added by using the provided data.
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