Cake Pie Serving Knife Common Cutlery

Cake Pie Serving Knife Common Cutlery

3docean

Photorealistic 3D model of common cutlery large cake and pie serving knife. The knife is completely UV-mapped and smoothable, made with precision in 3ds Max 2011 and V-Ray 2.40 software. Other cutlery pieces of this series: https://3docean.net/search/common%20cutlery%20vkstudio?sort=date&utf8=%E2%9C%93 Features: Model was created with a clean topology based on loops and quads for maximum flexibility. Support edges are provided to maintain the model's shape even after subdivision. The model provides enough level of details for close-up renders, showcasing its photorealistic quality. Objects, groups, materials, textures in a scene have unique and meaningful names for easy identification. Model has real world scale (system units - centimeters) for accurate representation. Base of the models is at the World Origin (0,0) just above the grid for convenient placement. Model provides clean non-overlapping UVs for efficient texture mapping. Two *.max files are provided: with V-Ray materials and Standard materials for flexibility in rendering. Along with model only file, .max scene is provided which includes cameras and lighting setup used to render preview images. The model is completely ready for visualization, including cameras and lighting setup. Each mesh is put in a separate file for easy management. The exchange formats were delivered with 3 levels of mesh subdivision: 0, 1 and 2 for versatility. Product previews were rendered in 3DS Max with V-Ray renderer using mesh subdivision level 2. The following formats are included in the pack: max (Autodesk 3ds Max 2011, V-Ray renderer) max (Autodesk 3ds Max 2011, Scanline renderer) ma (Autodesk Maya 2011 ASCII, Maya Software renderer) mb (Autodesk Maya 2011 Binary, Maya Software renderer) c4d (Maxon Cinema 4D R13, default renderer) fbx (Autodesk FBX version 2013.3) obj (Wavefront Technologies) 3ds (3D Studio) png (Preview images) pdf (User Guide) UVW mapping: YES, non-overlapping for efficient texture mapping. Textures: NO, procedural materials used. FBX, OBJ and 3DS were exported straight from Autodesk 3ds Max software. Polygon count: 2792 vertices, 2790 quads, no tris or ngons for clean geometry. Model dimensions: W=3.1cm, L=32cm, H=0.77cm for accurate representation. Materials: YES, procedural materials used for flexibility in rendering.

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