Cabinet storage lockers child STELLA 6 houses the world 3D model

Cabinet storage lockers child STELLA 6 houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 13 and then converted to various other 3D formats. The native format is .skp, and the 3dsmax scene is set in 3ds Max 2016 version, rendered with Vray 3.00. Catalogue 2014 brings it all together in a grand way. This storage cabinet will efficiently organize any room, specifically designed for your little princess's toys and treasures. With 6 convenient storage niches, including 3 lockers, this cabinet hosts an impressive selection of white cabinet spaces, perfectly suited to storing books, stuffed animals, and child-friendly toys. Each bin is beautifully decorated with pretty pink prints that are both stylish and easy to switch out for a new look. Meanwhile, the Angelique series offers even more space options with 9 spacious drawers to maximize storage and keep your home tidy. Dimensions (in cm): Height: 70, Width: 105, Depth: 30. The weight is incredibly light at 0.10 kg. Reference Number: 143516; Price: €149.90. Polygons total a stunning 102. Textures are available for use in the .skp file. If you're using one of these popular software tools, extracting textures is a breeze. Here's how to do it: With Sketchup (free and always accessible): Just head to File/Export/2D Graphic and select your preferred 2D file format. Another easy way to extract textures with Sketchup: Go to File -> Export -> 3D Model and export the file as a COLLADA File. Under the options, make sure Export Texture Maps is checked, then go find the exported folder for all those lovely textures! For C4D (even the trial version works wonders): When you import your .skp file into C4D, it creates a whole new folder filled with all your textures right next to that fabulous 3D model! Using 3ds Max? Well, things are pretty straightforward: simply importing your .skp file will automatically save your textures in the ..\3dsMaxScene\Assets\Images directory. Or you can even export an fbx file with embed media selected – it's like having your cake and eating it too! And if you're a user of Rhinoceros 3D (and their amazing trial version), just import that .skp file into the software, head to Material editor in Panels, then pick any material that's got some nice texture on it. Clicking that texture name opens up the Textures section where all your beautiful textures are now waiting for you! You can easily copy and paste them into whatever folder suits your fancy – problem solved!

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