Cabinet ROAD Maisons du Monde 3D model

Cabinet ROAD Maisons du Monde 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 and then transformed into various other 3D formats. The native format is .skp, while the 3dsmax scene uses 3ds Max 2016 software, rendered using Vray 3.00 CATALOGUE 2015 Ref. 146061 Dimensions (cm): H 91 x W 93 x PR 35 Weight: 38.60 Kg Get rid of dullness and disorganization! This multicolored drawer cabinet, featuring a shiny metal design, will give your home a bright, inviting atmosphere. With 12 spacious drawers, it's the perfect fit for a living room or entry area. Accentuating this design are metal plates with an interesting print look. Our suggestion: pair this furniture piece with sleek metal chairs from Multipl's range to create an all-inclusive, sophisticated style. Ref. 146061, Price: $199.90 Textures can be accessed through the .skp file To extract textures from the .skp file is straightforward, follow these guidelines if you have any of the listed software: Sketchup (Free) 1. Simply export the image as a 2D file using the File/Export/2d Graphic - drop down option. Another method: 1. Go to File -> Export -> 3D Model. Choose the COLLADA File (*.dae) option for export. Click on Options and ensure that Export Texture Maps is enabled. 2. The exported textures will be located in a folder next to the .skp file with the same name. C4D (Trial version available) 1. Upon importing the .skp file into C4D, a new folder containing textures should automatically generate next to the .skp file. 3ds Max 1. When you import the .skp file into 3ds Max, texture files are stored in ..3dsMaxsceneassetsimages. 2. Alternatively, export an fbx file with the embed media option enabled, which will generate a folder of textures along with the exported file. Rhinoceros 3D (Trial version available) 1. Import .skp into Rhinoceros 3D and open the material editor by navigating to Panels -> Material editor. 2. Select any material that includes a texture, then click on the texture name in the Textures section. 3. Press the three dot button to view all textures; these should be located in the ..AppDataLocalTempembedded_files directory. 4. Feel free to copy and paste textures into your preferred folder.

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