Cabinet OSCAR houses the world 3D model

Cabinet OSCAR houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted into numerous other 3D formats. The native format is .skp, while the 3ds Max scene is compatible with 2016 version, rendered with Vray 3.00 CATALOGUE 2015 Ref. 146790 Dimensions (cm): Height - 100 cm, Width - 100 cm, Depth - 35 cm Weight: 54.10 Kg With 12 drawers offering ample storage options, this white metal cabinet is ideal for modern decor or vintage style homes. Featuring distinctive drawers with various finishes, the cabinet can easily blend in with its surroundings. For an extra touch of elegance, consider decorating the trays with your preferred decorative objects - why not complement it with a STRINGFIELD lamp? Another option to explore is the BLOOM storage cabinet. Ref: 146790 Price: € 549.90 The number of polygons in this model totals 1111. For optimal viewing and rendering purposes, please note that textures are embedded within the .skp file. Should you encounter any issues extracting these textures, rest assured that there is an easy solution available. Firstly, Sketchup users (including those with the free version) can export images of their choice under File/Export/2d Graphic. A second alternative is to import your model as a COLLADA File (*.dae) file from File -> Export -> 3D Model - simply tick the 'Export Texture Maps' option. This will generate a folder containing all associated textures. Users of C4D can easily access textures after importing their .skp file, where it automatically creates a new directory with these elements next to the model's .skp counterpart. 3ds Max users may locate texture files within ..\3dsMax\scene\assets\images after importing the .skp model. Furthermore, selecting 'Embed Media' during export will generate an accompanying folder with all associated textures in their exported FBX file. Finally, those utilizing Rhinoceros 3D can simply import the .skp file and access the materials through the Panels -> Material editor option. Select any material that includes a texture and click on the texture name - it should now be viewable within the ..AppData\Local\Temp\embedded_files directory. To transfer these textures, merely copy and paste them to your preferred location.

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