Cabinet OFFICE houses the world 3D model

Cabinet OFFICE houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 8 before being converted into various other formats. Native format is .skp; 3ds Max scene was created with 3ds Max 2016 version, rendered utilizing Vray 3.00. CATALOGUE 2015 Ref. 147160 Dimensions (cm): H 170 x W 104 x PR 38 Weight: 124 kg With 27 compartments, this black metal cabinet is designed to captivate storage enthusiasts! Crafted with a rich, antiqued patina, this cabinet pairs exceptionally well with the understated elegance of Deco style. Deco details include copper-colored label holders that provide striking contrast against the black patinated metal. Our suggestion: print attractive labels for each drawer. For an alternate design aesthetic, also explore the NATURALISTE storage cabinet.\nRef: 147160 Price: € 899.90\nPolygons: 2141 \n\nTextures can be found in the .skp file.\n\nIf you have any of the following software, extracting textures becomes straightforward:\n\nSketchup (Completely free)\n\nSimply export the image as your preferred 2D file type by selecting File/Export/2d Graphic from the drop-down menu.\n\nAlternatively:\n\nGo to File -> Export -> 3D Model and select COLLADA File (*.dae) for export. Click on the Options button and ensure that Export Texture Maps is enabled. Open the exported file location. Within this directory, there should be a folder containing all of the textures under the same name as the exported file.\n\nC4D (A trial version will suffice)\n\nUpon importing .skp files to C4D, an automatic folder creation generates with textures next to the original .skp file.\n\n3ds Max\n\nWhen the .skp file is imported into 3ds Max, texture files are stored in the ..3dsMaxsceneassetsimages directory. Additionally, exporting fbx files with the embed media option selected automatically generates a folder containing textures together with the fbx file.\n\nRhinoceros 3D (A trial version will be sufficient)\n\nImport the .skp file into Rhinoceros 3D and access the material editor by navigating to Panels->Material editor. Select any material featuring texture. Click on the texture name in the Textures section, then click the three dot button. This reveals all textures stored in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste textures into a folder of your preference.

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