cabinet MONTANA Maisons du Monde 3D model

cabinet MONTANA Maisons du Monde 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 before being converted into all other 3D formats. Its native format is .skp, while the 3dsmax scene uses 3ds Max 2016 version, rendered with Vray 3.00 CATALOGUE 2015 Ref. 147116 Dimensions (cm): H 135 x W 100 x PR 30 Weight: 70 kg Equipped with multiple storage compartments, this contemporary desk is defined by its different woods. Printed real leather or recycled wood ribbed appearance with varnished wood, each drawer has its own finish for a beautiful harmony. Unique deco detail makes every piece special! You will like: the numerous storage options for your valuable items. In another style, discover also the OSCAR cabinet. Ref 147116 Price: € 549.90 Textures can be found in .skp file How to extract textures from .skp file? If you have any of the following software, it is easy to do so by following these guidelines. Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like

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