Cabinet MONTANA houses the world 3D model

Cabinet MONTANA houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 before being converted into every other format. Native format is .skp with a corresponding 3ds Max scene based on version 2016, rendered via Vray 3.00 for CATALOGUE 2015. Ref number: 147117 Dimensions in centimeters are H 80 x W 50 x PR 40 Weighing 27 kilograms The design of this wooden cabinet boasts a unique, unstructured look that adds an original touch to any interior space Storage options feature three drawers made from raw recycled wood along with one drawer covered with cowhide. A distinctive detail is the exposed wood which showcases a natural ribbed appearance, guaranteeing each piece is one-of-a-kind To maximize the style of this cabinet, we recommend placing decorative objects atop its surface In a similar style, explore the FES office. Ref: 147117 Price: €269.90 Textures can be located within the .skp file How to extract these textures from the .skp file? If you possess one of the following software programs, extracting them is straightforward Follow these guidelines provided Sketchup (Completely Free) Just export an image under File/Export/2D Graphic as your chosen format under drop-down option Another Method: Go to File -> Export -> 3D Model and save it as a COLLADA file (*.dae). Make sure to check the box that says "Export Texture Maps". Navigate to where you saved the exported file, in this directory there should be another folder containing all textures C4D (Even Trial versions work fine) Importing .skp files into C4D automatically generates a new folder filled with textures next to the original .skp file 3ds Max The moment the .skp file is imported, texture files are saved to the directory "C:/Users/Username/Documents/3dsMaxScene/assets/images" You can find all the textures stored in that folder Additionally, when exporting an fbx file and enabling the option "Embed Media" during export dialog, textures automatically create a separate folder along with your exported .fbx file Rhinoceros 3D (Trial version also acceptable) Import the .skp file to Rhinoceros 3D. Access the Material Editor by selecting Panels -> Material editor Browse any material containing texture. Select the Texture in the Textures section and hit the three dots next to it Now, view all available textures located at ..AppDataLocalTemp/embedded_files Simply copy-paste the desired textures to any preferred location for use.

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