cabinet houses the world  3D model

cabinet houses the world 3D model

cgtrader

This 3D model was originally built using Sketchup 8 and later converted to every other 3D format possible. The native file type is .skp, while a 3dsmax scene is compatible with 2016 version of that software and rendered using Vray 3.00. If you collect anything from houses, furniture, and the world, something new in 2013, this might interest you: Houses, Furniture World's Naturalist Series has a fantastic collector-friendly multi-drawer cabinet designed specifically to showcase all your unique items, including seagrass, jewelry, and silk scarves. With chic, timeless appeal, two windows display your finest gems while five drawer labels help identify each beautiful item. Sliding shelves also offer convenient space for safely handling objects of all kinds. You might just be a natural-born collector at heart, which makes the Naturalist series absolutely perfect for you! Measuring H 113 x W 100 x D 45 cm, this gorgeous cabinet weighs in at 72 kg and comes with an elegant price tag of € 989. For further information about where to buy, visit Maisons du Monde: http://www.maisondumonde.com/FR/fr/produits/fiche/cabinet-semainier-multi-tiroirs-naturaliste-129775.htm A brief overview of the file properties follows: it has 3039 polygons and the textures are conveniently stored in .skp. Here is how you can easily extract them from your existing file: 1) With any Sketchup edition, start by opening up File/Export/2d Graphic - under drop down option menu. 2) Next step: click on the File -> Export -> 3D Model option to export a COLLADA File (* .dae). Be sure that you also check the "Export Texture Maps" button on this dialog. The newly created .dae file location should hold all the extracted texture files neatly organized into folders, complete with your chosen file name. In Sketchup, exporting images via the menu bar at top, navigate to 'File/Export/2d Graphic - drop down option' and simply export as you wish. If you have any issues accessing certain features of Sketchup for this step (due possibly to older versions lacking specific functionality), please try another way. For users of 3D modeling software like C4D (including the trial version) the steps become slightly different: Simply open up .skp file directly into 3D Max via 'File/Open/C4D File'. The texture files should automatically get imported and be accessible right there in C4Ds "project panel" directory next to where your project lives. To extract textures, open material editor by going into Rhinoceros' top left "panel menu" & clicking 'Open material'. If the specific folder contains embedded images from materials found within the scene they're in. They should also be saved onto desktop upon exporting 3ds max file so users have those image folders there instead - handy if wanting to use em somewhere else without hassle later on down road once they need it again afterwards anyway..

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