
CABINET FES houses the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 before being converted into various other formats. The native format is .skp, while a 3dsmax scene was built using 3ds Max 2016 and rendered with Vray 3.00. CATALOGUE 2015 Ref: 147384 Dimensions (cm): H 90 x W 75 x PR 37 Weight: 32 kg With its sleek monochrome exterior, this metal wood cabinet adds a splash of color to your decor in an effortless way. Featuring 12 drawers, the colorful cabinet glides easily wherever you want due to its wheels. Deco detail: each drawer is marked with a black number in a unique design. You will love it: its playful spirit and ocean-inspired colors bring a fresh style to your space. Discover another exciting option, the PICADILLY cabinet! Ref: 147384 Price: $369.90 Polygons: 14608 Textures can be found in the .skp file. To extract textures from this file, use one of the following software applications and follow these steps: Sketchup (Free) Export the image as your preferred 2D file by going to File/Export/2d Graphic - Drop Down Option. Alternatively, go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae). In the options dialog box, ensure that Export Texture Maps is selected. Find the exported folder location and you will discover all of the textures stored in a subfolder. C4D (Even a trial version suffices) When you import the .skp file into C4D, it automatically creates a folder containing all the textures next to the original .skp file. 3ds Max When importing the .skp file into 3ds Max, texture files are saved in ..\3dsMaxSceneAssetsImages You can also export an fbx file with the embed media option checked (in the export dialog box), generating a folder of textures alongside the exported fbx file. Rhinoceros 3D (Even a trial version will suffice) Import .skp into Rhinoceros 3D and open material editor by navigating to Panels->Material Editor. Select any material with texture applied, then click on its name in Textures section. Now you can view all the textures within that area and access them at ..AppDataLocalTempEmbedded_files. Copy or paste these files wherever you want for convenience
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