
Cabinet EDISON light blue houses the world 3D model
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This 3D model was originally created with Sketchup 8 and then exported to multiple 3D formats. Native format is .skp, while 3ds Max scene uses version 2016, rendered with Vray 3.00 HOUSES FURNITURE WORLD NEW 2013 features a convenient light blue metal Edison that evokes the old cabinets and other factory shelving units. With 15 drawers and label holders, this cabinet is particularly designed for organizing paper and small items without losing them. If you like all the drawers but need more storage space, discover the black metal cabinet Market or the colorful Bilbao cabinet with extra drawers. This product belongs to the Edison range of industrial-style storage furniture, which comes with features that resemble rugged equipment, such as patina, rivets, and wheels. These metal-framed pieces let a subtle silver tone appear, with exposed welds strengthening the rough-hewn spirit. The finish is distressed to reveal marks and irregularities, giving it a homemade look; riveted handles on some pieces blend into the structure. Size: H 88 x W 88 x D 32 Price: €269 Polygons: 1125 Textures are found in the .skp file. To extract textures from the .skp file: If you have any of the following software, it's easy. Follow these guidelines: Sketchup (Free) Just export an image as your preferred 2D file under File > Export > 2D Graphic. Alternatively, Go to File -> Export -> 3D Model and select COLLADA (.dae) as the format. Ensure that "Export Texture Maps" is checked in the Options section. Locate the exported folder and you should find all textures inside. C4D (Trial version) Importing .skp files into C4D generates a folder with textures next to the file. 3ds Max When importing .skp, texture files are stored in ..\3dsMaxScene\assets\images. You can also export an fbx file with "Embed media" option selected, generating a texture folder alongside the exported file. Rhinoceros 3D (Trial version) Import the .skp file and open the Material Editor. Select any material with textures applied and click on the texture name in the Textures section to view all available textures in ..\AppData\Local\Temp\Embedded Files. You can then copy these textures to any desired folder.
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