Cabinet drawers CIRCUS child 9 red houses of the world 3D model

Cabinet drawers CIRCUS child 9 red houses of the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 13 before being converted into various other formats. The native file format is .skp, while a 3ds Max scene exists as a 2016 version, rendered with Vray 3.00 CATALOGUE 2014. Let the show begin! Printed festive patterns adorn this red wooden cabinet, set to lead the nursery. Painted in bright red, it features nine drawers, inspired by the circus. This small dresser adds a nice touch of fantasy to any room, perfectly complementing a colorful atmosphere with vibrant stars reminiscent of a circus. Size: H 75 cm x W 90 cm x D 42 cm Weight: 0.10 Kg Reference Number: 144082 Price: € 249.90 Textures can be located in the .skp file How to extract textures from .skp file? If you have access to one of the following software, it's easy. Follow these guidelines below. Sketchup (Free) Simply export the image as your preferred 2D file using the File/Export/2D Graphic - dropdown option. Alternatively: Go to File -> Export -> 3D Model, and export as a COLLADA File (*.dae) file. Ensure that Export Texture Maps is checked. Open the exported file location. A folder with the exported file name containing all of the textures should be present in this directory. C4D (Trial version available) Importing .skp files into C4D automatically generates a folder with textures adjacent to the .skp file. 3ds Max When importing the .skp file into 3ds Max, texture files are stored in the ..\3dsMaxsceneassetsimages directory. Textures can also be extracted by exporting an fbx file with the embed media option selected in the export dialog window, which automatically generates a folder of textures alongside the fbx file. Rhinoceros 3D (Trial version available) Import .skp files into Rhinoceros 3D, then open the material editor (Panels -> Material editor). Select any material with a texture on it, and click on the texture name in the Textures section. Three dot buttons can be used to view all textures; these should be located in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures into any folder you prefer.

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