Cabin the buffet houses of the world 3D model

Cabin the buffet houses of the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 and converted to all other formats with native .skp as its base format, supported by 3dsmax scene at version 2016 and rendered with Vray 3.00 A desire for home energization comes in the form of a colorful cabinet. The cabin metal buffet is an ideal choice. Its industrial design features make it perfect for a modern interior with a loft ambiance. Stand out from traditional furniture with this striking orange-red sideboard buffet, leaving friends and family amazed. Take your interior to the next level by adding an orange or yellow sofa TV stand for an added touch. Dimensions: 87 x 134 x 38 cm. Weight: 50 kg Available at: http://www.maisonsdumonde.com/FR/fr/produits/fiche/buffet-carlingue-118179.htm Reference: 118179 Price: €459 Polygons: 78 The .skp file contains the necessary textures. Here's how to extract these from the .skp file: If you have any of the mentioned software, extraction is straightforward. Follow these steps: In Sketchup (free): Export your preferred image under File/Export/2D Graphic with your desired file type. Alternatively, go to File -> Export -> 3D Model and choose COLLADA (.dae) as your export format. Check the box next to 'Export Texture Maps' and find the exported textures in a folder next to the .skp file. In C4D (trial version sufficient): Importing the .skp file automatically creates a textures folder adjacent to the .skp file. In 3ds Max: When you import an .skp file, texture files are saved in ..\3dsMaxScene\assets\images. Alternatively, you can export as fbx with embed media selected for automatic generation of textures together with the fbx file. In Rhinoceros 3D (trial version enough): Import the .skp file to Rhinoceros 3D and open material editor (found under Panels -> Material editor). Choose a material that includes texture, then click on the three dot button next to the texture name in Textures. This reveals all available textures in ..\AppData\Local\Temp\embedded_files directory. Copy and paste the textures as desired into any chosen folder.

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