Bust shelf houses the world 3D model

Bust shelf houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 software and then converted to all other formats available today. Native format is .skp, while 3dsmax scene was produced in 2016 version, rendered with Vray 3.00. HOUSES FURNITURE WORLD brings a new item for sale in 2013 - white wooden shelf Lady. Original and undeniably feminine, this weathered wooden shelf resembles a sewing dummy. With small storage niches, it invites you to display your jewelry, perfumes and accessories. This stylish cabinet perfectly complements any decor of the classical boudoir room. Size: 90 x 37 x 12 cm; weight is approximately 5.20 kg. You can find this product online at http://www.maisonsdumonde.com/FR/fr/produits/fiche/etagere-bois-blanc-lady-130381.htm (Ref: 130381) for €89. This item consists of 1861 polygons. To access textures, please look into .skp file. If you possess one or more of the following software packages, extracting textures becomes a simple process that follows these straightforward guidelines: Sketchup users can follow two options to export images: File/Export/2d Graphic - choose your preferred file format; Alternatively, File -> Export -> 3D Model and export as COLLADA File (*.dae) with "Export Texture Maps" checked. Navigate to the exported file location, open a directory containing all texture files. Users of Cinema 4D software can also follow simple steps: importing .skp file into C4D automatically generates a folder containing textures next to the .skp file. In Autodesk 3ds Max, import .skp file and access stored texture files at ..3dsMaxsceneassetsimages. To embed media with an exported fbx file, go to Export dialog window and select "embed media" option; you will receive a folder of textures alongside the exported fbx file. For Rhinoceros 3D software users, importing .skp file initiates access to materials (open material editor by selecting Panels -> Material editor); browse textures section and click on texture name - this brings all associated textures from the embedded_files directory at ..AppDataLocalTemp; feel free to copy them into any preferred location.

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